Restriction Data
So exciting, the tutorial is almost finished!!!
So open the file you've created in the previous step with your preferred text editor and let's start making a restriction.
Restriction Data example (a restriction's required information)
Ok soo, now what does everything mean???
"stage": <stage_name>
- the stage that the restriction is linked to - requires a String"itemList": <items>
- the list of items that should be linked to the restriction - requires a list of Resource Locations (item ids)"blockList": <blocks>
- the list of blocks that should be linked to the restriction - requires a list of Resource Locations (block ids)"modList": <mods>
- the list of mods that should be linked to the restriction - requires a list of Strings (mod ids)"tagList": <tags>
- the list of tags that should be linked to the restriction - requires a list of Resource Locations (tag ids)"exceptionList": <items>
- the list of items that are in the mods/tags previously stated that shouldn't be linked to the restriction (useful if you want to hide items from the same mods/tags to multiple stages) - requires a list of Resource Locations (item ids)"containerList": <container_classes_paths>
- when the player is going to open a container from that list if he has items from that restriction they will be dropped from his inventory - requires a list of Container Classes paths (easiest way of getting the path of a container class is enabling the mod's debug mode found in the "thitemstages-common.toml" config file, with that enabled when you're going to open a container the path of that container's class will be shown in chat)"dimensionList": <dimensions>
- the list of dimensions that should be linked to that restriction - requires a list of Resource Locations (dimension ids)
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