Player Health
You're regenerating slower then usual? You're in the right place.
In our modpack, we're using a modified regeneration rate. This was done using the Harder Natural Healing mod. To keep things simple, know that you won't get a regeneration boost by filling your hunger bar anymore. You'll gain 0.2 HP every second, so you'll regenerate slower. You'll be affected by hunger, and starve to death even on the peaceful difficulty.
For a more detailed explanation, check the contents of the The Decursio Project - Expert\config\hardernaturalhealing-common.toml
file.
How can you deal with this?
Through the pack, there will be multiple things you can do:
1st Age:
Attempt to keep a diverse Diet. You can gain a bonus of 20HP this way.
Make some Cider from the Charcoal Pit mod - it will give you regeneration.
Obtain the Heart Crystal curios from the Artifact mod. It can be found as random loot chest, or it can be obtained in random underground camps, after killing Mimic Chests.
Obtain the Sanguine Amulet from Eidolon - it will store 20 health points which you can use later (this is NOT like having +20 HP; if you'll get 22 Damage, you'll be instantly killed; the amulet needs some time to heal you)
2nd Age:
Obtain a Blood Pendant with regeneration.
Use Psi Spells.
3rd Age:
Use Ars Nouveau Spells.
At this point, in the 4th Age and the Endgame, your regeneration problems should be solved.
How can you remove/change this?
There are two options:
Remove the Harder Natural Healing mod
Go to
The Decursio Project - Expert\config\hardernaturalhealing-common.toml
and play with the values present there
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